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<title>godot.git/modules/gdnative, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-06-21T07:00:33Z</updated>
<entry>
<title>add NoCache wrapper to Command</title>
<updated>2018-06-21T07:00:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2018-06-21T04:33:25Z</published>
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</content>
</entry>
<entry>
<title>Add access for GDNative modules to some platform dependent internals on Android</title>
<updated>2018-06-19T07:49:23Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-06-16T00:29:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1697cbb4bb0a06ff5865f1c4c91084831d4ea5f2'/>
<id>urn:sha1:1697cbb4bb0a06ff5865f1c4c91084831d4ea5f2</id>
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</content>
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<entry>
<title>[Pluginscript] Fix not working exports in editor</title>
<updated>2018-06-15T21:11:20Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-06-15T19:16:01Z</published>
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<id>urn:sha1:380b85a32fab9b36f95a428e4b473b608cbd310e</id>
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</content>
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<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Merge pull request #19255 from Faless/rpc_sync_mmore</title>
<updated>2018-05-30T12:59:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T12:59:08Z</published>
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<id>urn:sha1:fc7f931d26900f70ec19f91837d1715e1a301834</id>
<content type='text'>
 RPCMode refactor, more sync modes (2)</content>
</entry>
<entry>
<title>New sync keywords in GDScript, NativeScript, Mono</title>
<updated>2018-05-29T18:26:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-26T08:30:36Z</published>
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</content>
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<entry>
<title>Refactor RPCMode enum and checks</title>
<updated>2018-05-29T18:26:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-13T05:07:56Z</published>
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<id>urn:sha1:1400f6fdc444650ebf37c83bb4164e25e641bab1</id>
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</content>
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<entry>
<title>Revert "RPCMode refactor, more sync modes"</title>
<updated>2018-05-29T09:47:52Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-29T09:47:52Z</published>
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<id>urn:sha1:4c69a495c948b1698a1634b506bf660bd49cdd76</id>
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</content>
</entry>
<entry>
<title>[WIP] Adding version info to GDNative ARVR interfaces</title>
<updated>2018-05-27T10:31:41Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-26T00:03:25Z</published>
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<id>urn:sha1:8901b3cf0050b107edc68a46005e67fd9aaf2999</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New sync keywords in GDScript, NativeScript, Mono</title>
<updated>2018-05-26T08:49:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-26T08:30:36Z</published>
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