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<title>godot.git/modules/gdnative, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-10-13T13:02:54Z</updated>
<entry>
<title>removed GDNativeClass doc from GDNative module</title>
<updated>2017-10-13T13:02:54Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-10-13T13:02:54Z</published>
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<entry>
<title>Move GDNative docs into gdnative folder</title>
<updated>2017-10-13T10:54:57Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-10-13T10:49:01Z</published>
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<entry>
<title>Merge pull request #11950 from sheepandshepherd/gdnative_property_index</title>
<updated>2017-10-09T11:55:36Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-10-09T11:55:36Z</published>
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<content type='text'>
Include property index in GDNative class API</content>
</entry>
<entry>
<title>[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty</title>
<updated>2017-10-08T22:31:25Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-08T22:31:25Z</published>
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<entry>
<title>Include property index in GDNative class API</title>
<updated>2017-10-08T21:57:06Z</updated>
<author>
<name>sheepandshepherd</name>
</author>
<published>2017-10-08T21:51:24Z</published>
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<content type='text'>
Needed by properties that share set/get functions. Fixes #10329.
</content>
</entry>
<entry>
<title>[GDnatvie] improve wrapper code generation</title>
<updated>2017-10-08T18:51:18Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-08T18:51:18Z</published>
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<entry>
<title>[GDnative] Add string_name api</title>
<updated>2017-10-08T14:47:10Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-09-05T16:07:13Z</published>
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<entry>
<title>Store GDNative API in array instead of dictionary</title>
<updated>2017-10-07T18:17:12Z</updated>
<author>
<name>sheepandshepherd</name>
</author>
<published>2017-10-07T18:17:12Z</published>
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<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
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<entry>
<title>Merge pull request #11806 from touilleMan/gdnative-version-field</title>
<updated>2017-10-04T09:57:53Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-10-04T09:57:53Z</published>
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<id>urn:sha1:454dec2f2f13e078719a2338c6f07316e93f37d0</id>
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[GDnative] add api version field to godot_gdnative_api_struct</content>
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