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<title>godot.git/modules/gdnative, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdnative?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdnative?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-24T17:59:38Z</updated>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Fix inconsistencies and typos in argument names</title>
<updated>2018-02-04T19:10:13Z</updated>
<author>
<name>Paolo Perkovic</name>
</author>
<published>2018-02-01T08:57:10Z</published>
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<id>urn:sha1:7de47fbabb28198b41aa475e64eaa0fbcfff126a</id>
<content type='text'>
(cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>[GDNative] fix NativeScript false negative error</title>
<updated>2018-01-18T15:00:38Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-01-18T15:00:38Z</published>
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<id>urn:sha1:69f33a9313c356226a07285f8e923b0082857078</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative] fix #15723</title>
<updated>2018-01-18T11:04:34Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-01-18T11:04:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b96f8737724c481066d2e1bc2280c1de42ef136'/>
<id>urn:sha1:9b96f8737724c481066d2e1bc2280c1de42ef136</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added GDNative copy constructor for PoolVectors Read and Write</title>
<updated>2018-01-18T01:44:37Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-18T01:44:37Z</published>
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<id>urn:sha1:a3937e122094bfb70fb6124fabb261173ecca243</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance</title>
<updated>2018-01-17T13:53:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-17T13:53:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1699978e2458487824882e01449da271dee7f89f'/>
<id>urn:sha1:1699978e2458487824882e01449da271dee7f89f</id>
<content type='text'>
[GDnative] Improve inheritance system in gdnative pluginscript</content>
</entry>
<entry>
<title>Improve inheritance system in gdnative pluginscript</title>
<updated>2018-01-15T23:23:27Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-15T22:20:02Z</published>
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</content>
</entry>
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