<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdnative/pluginscript, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-04T19:10:13Z</updated>
<entry>
<title>Fix inconsistencies and typos in argument names</title>
<updated>2018-02-04T19:10:13Z</updated>
<author>
<name>Paolo Perkovic</name>
</author>
<published>2018-02-01T08:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7de47fbabb28198b41aa475e64eaa0fbcfff126a'/>
<id>urn:sha1:7de47fbabb28198b41aa475e64eaa0fbcfff126a</id>
<content type='text'>
(cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Improve inheritance system in gdnative pluginscript</title>
<updated>2018-01-15T23:23:27Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-15T22:20:02Z</published>
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<id>urn:sha1:0de61998e42b368efe90ad07838aea99752447c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix warning when editor resource preview try to read pluginscript resource</title>
<updated>2018-01-09T22:12:39Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-09T20:34:42Z</published>
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<id>urn:sha1:58f3ad69c7954aab1c8fe7935c6a64ae7323c98c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash in pluginscript complete_code</title>
<updated>2018-01-09T20:12:24Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-09T20:12:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72d50b41853b767c987379b81dc7e979afd550aa'/>
<id>urn:sha1:72d50b41853b767c987379b81dc7e979afd550aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes Script::get_node_type()</title>
<updated>2017-10-25T18:11:30Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2017-10-25T14:35:16Z</published>
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<id>urn:sha1:2609cc9ef428a9d7d054a06a9290c4d4963e726f</id>
<content type='text'>
used before GDScript, with squirrel apparently
</content>
</entry>
<entry>
<title>Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog</title>
<updated>2017-10-24T13:48:58Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-23T23:54:47Z</published>
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<id>urn:sha1:e218a13a64d417505ba8ca0abb79dddfb943f2c7</id>
<content type='text'>
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
</content>
</entry>
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