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<title>godot.git/modules/gdnative/nativearvr, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-11-10T11:36:50Z</updated>
<entry>
<title>[GDNative] rename nativearvr extension to arvr</title>
<updated>2017-11-10T11:36:50Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-11-10T11:36:50Z</published>
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</entry>
<entry>
<title>Adding rumble support to ARVR controllers (if implemented on the ARVR interface)</title>
<updated>2017-11-01T12:59:14Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-11-01T10:46:37Z</published>
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<entry>
<title>Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads</title>
<updated>2017-10-15T01:56:36Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-10-14T22:58:36Z</published>
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<entry>
<title>update ARVRInterfaceGDNative to use API struct</title>
<updated>2017-10-14T16:18:02Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-10-14T16:05:01Z</published>
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<entry>
<title>[GDNative] removed native_raw_call</title>
<updated>2017-10-14T13:50:55Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-10-14T13:42:10Z</published>
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<entry>
<title>Redoing the ARVR GDNative interface as module and tighter implementation</title>
<updated>2017-10-13T22:10:18Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-10-07T13:51:17Z</published>
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