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<title>godot.git/modules/gdnative/include, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdnative/include?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdnative/include?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T17:18:08Z</updated>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5b3b24c22186f50b3e57fc162ef9790f288c704'/>
<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
<entry>
<title>Fixed a bunch of typos, including an error code.</title>
<updated>2017-09-22T03:58:29Z</updated>
<author>
<name>Ross Hadden</name>
</author>
<published>2017-09-22T03:58:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a97d6455d05320eef5ab9da7a7b0528d791be4f'/>
<id>urn:sha1:1a97d6455d05320eef5ab9da7a7b0528d791be4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow booleanization of all types</title>
<updated>2017-09-19T16:55:31Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-18T18:02:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=833c3917b247baa46f5a5f6ad6ce478cffc1911d'/>
<id>urn:sha1:833c3917b247baa46f5a5f6ad6ce478cffc1911d</id>
<content type='text'>
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
</content>
</entry>
<entry>
<title>Change structure order for godot nim compatibility</title>
<updated>2017-09-19T04:35:51Z</updated>
<author>
<name>Konstantin Zaitsev</name>
</author>
<published>2017-09-19T04:35:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28dc30cd594efbea667fd9a5e507f3ecf8d25450'/>
<id>urn:sha1:28dc30cd594efbea667fd9a5e507f3ecf8d25450</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation</title>
<updated>2017-09-17T16:33:08Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-09-17T14:47:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d57a3f3d5e6785d516f7709f6f666a603ef557e'/>
<id>urn:sha1:8d57a3f3d5e6785d516f7709f6f666a603ef557e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options</title>
<updated>2017-09-17T14:13:14Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-09-15T15:18:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4c9f8895e9ae81ecd6983f008d6aca8df33d665'/>
<id>urn:sha1:e4c9f8895e9ae81ecd6983f008d6aca8df33d665</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change Color.to_32() to to_rgba32() and format as RGBA</title>
<updated>2017-09-07T20:19:44Z</updated>
<author>
<name>mrawlingst</name>
</author>
<published>2017-09-07T20:19:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6aa5bc23470fbf82492a825663f3c13cde0d1323'/>
<id>urn:sha1:6aa5bc23470fbf82492a825663f3c13cde0d1323</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merged gdnative and nativescript module</title>
<updated>2017-09-03T13:28:43Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-09-03T10:40:41Z</published>
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<id>urn:sha1:7878329e6fc828dc7ca0a8300ebdbaa0674a769c</id>
<content type='text'>
</content>
</entry>
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