<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdnative/include, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdnative/include?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdnative/include?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Added GDNative copy constructor for PoolVectors Read and Write</title>
<updated>2018-01-18T01:44:37Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-18T01:44:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a3937e122094bfb70fb6124fabb261173ecca243'/>
<id>urn:sha1:a3937e122094bfb70fb6124fabb261173ecca243</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative] updates to string API and const fixes</title>
<updated>2018-01-10T23:17:43Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-01-10T20:12:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ece961abe12cfcb5e27cdb1d23f61d50124b7b7'/>
<id>urn:sha1:9ece961abe12cfcb5e27cdb1d23f61d50124b7b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Remove get_stack_bottom</title>
<updated>2017-12-16T06:10:26Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-12-16T06:10:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d6d20e67c72614b6c8ff0296564230f4f75caa0'/>
<id>urn:sha1:9d6d20e67c72614b6c8ff0296564230f4f75caa0</id>
<content type='text'>
It's not used in godot-nim any longer and there were no other uses for
it.
</content>
</entry>
<entry>
<title>Improve slang, especially in user-visible parts</title>
<updated>2017-12-05T14:41:38Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-05T14:41:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd1b94e307fadcb5a28d067e2bfac90fb8d55328'/>
<id>urn:sha1:fd1b94e307fadcb5a28d067e2bfac90fb8d55328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed typo: substract to subtract</title>
<updated>2017-12-05T04:34:46Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-12-05T04:34:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3996a053246d1c64dcb02465dccf33f36eafbc5f'/>
<id>urn:sha1:3996a053246d1c64dcb02465dccf33f36eafbc5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12284 from bojidar-bg/allow-subproperty-set</title>
<updated>2017-11-21T21:44:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-21T21:44:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=613d374bc571929d601af1eab17079a639fe576f'/>
<id>urn:sha1:613d374bc571929d601af1eab17079a639fe576f</id>
<content type='text'>
Allow for getting/setting "dotted" properties of objects</content>
</entry>
<entry>
<title>Allow for getting/setting indexed properties of objects using get/set_indexed</title>
<updated>2017-11-21T18:58:21Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-05-30T20:20:15Z</published>
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<id>urn:sha1:0cf9597758f3af3afc951d0bf02dee1aeb9a6daf</id>
<content type='text'>
Performance is around the same as using pure set() through GDScript.
</content>
</entry>
</feed>
