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<title>godot.git/modules/gdnative/include/pluginscript, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2018-02-21T18:46:06Z</updated>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-21T18:46:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5'/>
<id>urn:sha1:612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog</title>
<updated>2017-10-24T13:48:58Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-23T23:54:47Z</published>
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<id>urn:sha1:e218a13a64d417505ba8ca0abb79dddfb943f2c7</id>
<content type='text'>
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
</content>
</entry>
<entry>
<title>[GDnative] add pluginscript \o/</title>
<updated>2017-10-17T08:50:13Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-08T21:47:38Z</published>
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<content type='text'>
</content>
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