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<title>godot.git/modules/gdnative/include/nativescript, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-05-29T18:26:41Z</updated>
<entry>
<title>New sync keywords in GDScript, NativeScript, Mono</title>
<updated>2018-05-29T18:26:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-26T08:30:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8e35d937a96399c7fc9dcc3b9cd7344a6a38cfd8'/>
<id>urn:sha1:8e35d937a96399c7fc9dcc3b9cd7344a6a38cfd8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "RPCMode refactor, more sync modes"</title>
<updated>2018-05-29T09:47:52Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-29T09:47:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4c69a495c948b1698a1634b506bf660bd49cdd76'/>
<id>urn:sha1:4c69a495c948b1698a1634b506bf660bd49cdd76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New sync keywords in GDScript, NativeScript, Mono</title>
<updated>2018-05-26T08:49:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-26T08:30:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5e8a3be5e0ed2e7c6b1a9cc5803d96391b180f3'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>[NativeScript] added global type tag system</title>
<updated>2018-04-04T22:06:33Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-04-04T19:32:49Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative] added GDCALLINGCONV to instance binding functions</title>
<updated>2018-03-30T23:44:50Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-03-30T23:44:50Z</published>
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<id>urn:sha1:ce36ecda4caa4a360987df240136e1230845872b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add initial NativeScript 1.1 extension</title>
<updated>2018-02-09T14:04:41Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-02-09T14:04:41Z</published>
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<id>urn:sha1:0b2afa24b8d3bc0bed579f402a0eec5e544d2429</id>
<content type='text'>
This commit adds new functionality to NativeScript, namely:

 - ability to set and get documentation for classes, methods,
   signals and properties

 - ability to set names and type information to method arguments

 - ability to set and get type tags for nativescripts

 - ability to register instance binding data management functions

 - ability to use instance binding data
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>[GDNative] added API struct wrapper generator</title>
<updated>2017-10-03T21:26:39Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-10-03T21:07:29Z</published>
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<id>urn:sha1:2a4e2b53787fc13b8c34887ac18b0c5ee0e75d87</id>
<content type='text'>
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.

This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
</content>
</entry>
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