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<title>godot.git/modules/gdnative/include/arvr, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-05-27T10:31:41Z</updated>
<entry>
<title>[WIP] Adding version info to GDNative ARVR interfaces</title>
<updated>2018-05-27T10:31:41Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-26T00:03:25Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Removed add/remove interface bindings and added get_interfaces</title>
<updated>2017-11-13T11:08:43Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-11-04T00:50:05Z</published>
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</content>
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<entry>
<title>[GDNative] rename nativearvr extension to arvr</title>
<updated>2017-11-10T11:36:50Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-11-10T11:36:50Z</published>
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