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<title>godot.git/modules/gdnative/gdnative_api.json, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2018-06-19T07:49:23Z</updated>
<entry>
<title>Add access for GDNative modules to some platform dependent internals on Android</title>
<updated>2018-06-19T07:49:23Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-06-16T00:29:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1697cbb4bb0a06ff5865f1c4c91084831d4ea5f2'/>
<id>urn:sha1:1697cbb4bb0a06ff5865f1c4c91084831d4ea5f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[WIP] Adding version info to GDNative ARVR interfaces</title>
<updated>2018-05-27T10:31:41Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-26T00:03:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8901b3cf0050b107edc68a46005e67fd9aaf2999'/>
<id>urn:sha1:8901b3cf0050b107edc68a46005e67fd9aaf2999</id>
<content type='text'>
</content>
</entry>
<entry>
<title>changed GDNative API json format</title>
<updated>2018-05-10T20:03:06Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-05-10T19:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70866bbafd74d277a7f8aedcd2c8bf23a0cce99d'/>
<id>urn:sha1:70866bbafd74d277a7f8aedcd2c8bf23a0cce99d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Unify http- and percent- encode/decode"</title>
<updated>2018-04-12T19:12:34Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-04-12T19:12:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00e98458ba3585f4e5e027e24b3362d4ae31a146'/>
<id>urn:sha1:00e98458ba3585f4e5e027e24b3362d4ae31a146</id>
<content type='text'>
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
</content>
</entry>
<entry>
<title>Merge pull request #17583 from RandomShaper/enhance-uri-utils</title>
<updated>2018-04-07T20:07:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-04-07T20:07:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cd7e9d964281d700de691eb48eb4b597c8fd947a'/>
<id>urn:sha1:cd7e9d964281d700de691eb48eb4b597c8fd947a</id>
<content type='text'>
Enhance uri utils</content>
</entry>
<entry>
<title>[NativeScript] added global type tag system</title>
<updated>2018-04-04T22:06:33Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-04-04T19:32:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad93d3e277e9cf8f9081b4a09d2832f0fbc95dcf'/>
<id>urn:sha1:ad93d3e277e9cf8f9081b4a09d2832f0fbc95dcf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Unify http- and percent- encode/decode</title>
<updated>2018-03-27T17:18:30Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-23T19:44:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b76ee30917c63211ac9e94a21bebbddf518d169f'/>
<id>urn:sha1:b76ee30917c63211ac9e94a21bebbddf518d169f</id>
<content type='text'>
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
</content>
</entry>
<entry>
<title>gdnative_api.json: Change argument name to r_dest</title>
<updated>2018-02-11T16:19:17Z</updated>
<author>
<name>tilpner</name>
</author>
<published>2018-02-11T10:04:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a75a7e594ebf48b411a7513a80bc60020117e128'/>
<id>urn:sha1:a75a7e594ebf48b411a7513a80bc60020117e128</id>
<content type='text'>
This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
</content>
</entry>
<entry>
<title>add initial NativeScript 1.1 extension</title>
<updated>2018-02-09T14:04:41Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-02-09T14:04:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b2afa24b8d3bc0bed579f402a0eec5e544d2429'/>
<id>urn:sha1:0b2afa24b8d3bc0bed579f402a0eec5e544d2429</id>
<content type='text'>
This commit adds new functionality to NativeScript, namely:

 - ability to set and get documentation for classes, methods,
   signals and properties

 - ability to set names and type information to method arguments

 - ability to set and get type tags for nativescripts

 - ability to register instance binding data management functions

 - ability to use instance binding data
</content>
</entry>
<entry>
<title>Added GDNative copy constructor for PoolVectors Read and Write</title>
<updated>2018-01-18T01:44:37Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-18T01:44:37Z</published>
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<id>urn:sha1:a3937e122094bfb70fb6124fabb261173ecca243</id>
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