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<title>godot.git/modules/gdnative/gdnative_api.json, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-10-08T14:47:10Z</updated>
<entry>
<title>[GDnative] Add string_name api</title>
<updated>2017-10-08T14:47:10Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-09-05T16:07:13Z</published>
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</content>
</entry>
<entry>
<title>Store GDNative API in array instead of dictionary</title>
<updated>2017-10-07T18:17:12Z</updated>
<author>
<name>sheepandshepherd</name>
</author>
<published>2017-10-07T18:17:12Z</published>
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</content>
</entry>
<entry>
<title>[GDNative] added API struct wrapper generator</title>
<updated>2017-10-03T21:26:39Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-10-03T21:07:29Z</published>
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Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.

This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
</content>
</entry>
<entry>
<title>[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system</title>
<updated>2017-10-03T07:48:52Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-03T03:23:05Z</published>
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