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<title>godot.git/modules/gdnative/gdnative_api.json, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable'/>
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<updated>2018-01-18T01:44:37Z</updated>
<entry>
<title>Added GDNative copy constructor for PoolVectors Read and Write</title>
<updated>2018-01-18T01:44:37Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-18T01:44:37Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative] updates to string API and const fixes</title>
<updated>2018-01-10T23:17:43Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-01-10T20:12:04Z</published>
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</content>
</entry>
<entry>
<title>Remove get_stack_bottom</title>
<updated>2017-12-16T06:10:26Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-12-16T06:10:26Z</published>
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<id>urn:sha1:9d6d20e67c72614b6c8ff0296564230f4f75caa0</id>
<content type='text'>
It's not used in godot-nim any longer and there were no other uses for
it.
</content>
</entry>
<entry>
<title>Add missing godot_get_stack_bottom and godot_get_global_constants in gdnative_api.json</title>
<updated>2017-12-14T23:37:46Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-12-14T23:37:46Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fixed typo: substract to subtract</title>
<updated>2017-12-05T04:34:46Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-12-05T04:34:46Z</published>
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<id>urn:sha1:3996a053246d1c64dcb02465dccf33f36eafbc5f</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #12284 from bojidar-bg/allow-subproperty-set</title>
<updated>2017-11-21T21:44:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-21T21:44:14Z</published>
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<id>urn:sha1:613d374bc571929d601af1eab17079a639fe576f</id>
<content type='text'>
Allow for getting/setting "dotted" properties of objects</content>
</entry>
<entry>
<title>Allow for getting/setting indexed properties of objects using get/set_indexed</title>
<updated>2017-11-21T18:58:21Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-05-30T20:20:15Z</published>
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<id>urn:sha1:0cf9597758f3af3afc951d0bf02dee1aeb9a6daf</id>
<content type='text'>
Performance is around the same as using pure set() through GDScript.
</content>
</entry>
<entry>
<title>Add bsearch and bsearch_custom to Array</title>
<updated>2017-11-21T07:50:31Z</updated>
<author>
<name>poke1024</name>
</author>
<published>2017-11-02T18:04:38Z</published>
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<id>urn:sha1:d6e54de50239e8ac1de645bd411eeddbf627e4dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative] add a way to register call types</title>
<updated>2017-11-20T13:49:22Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-11-20T13:49:22Z</published>
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<id>urn:sha1:5d666319e3f3ca784658b1d7f45f5f9a09929583</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative] removed godot_string_c_str</title>
<updated>2017-11-20T10:10:05Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-11-19T22:45:01Z</published>
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