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<title>godot.git/modules/gdnative/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-10-08T18:51:18Z</updated>
<entry>
<title>[GDnatvie] improve wrapper code generation</title>
<updated>2017-10-08T18:51:18Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-08T18:51:18Z</published>
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<id>urn:sha1:ce197990bc07ba6a357c1322304d59f566ba3497</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Store GDNative API in array instead of dictionary</title>
<updated>2017-10-07T18:17:12Z</updated>
<author>
<name>sheepandshepherd</name>
</author>
<published>2017-10-07T18:17:12Z</published>
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<id>urn:sha1:39584f33123eaf537d559b4f2340044b3fc90b87</id>
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</content>
</entry>
<entry>
<title>Merge pull request #11806 from touilleMan/gdnative-version-field</title>
<updated>2017-10-04T09:57:53Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-10-04T09:57:53Z</published>
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<id>urn:sha1:454dec2f2f13e078719a2338c6f07316e93f37d0</id>
<content type='text'>
[GDnative] add api version field to godot_gdnative_api_struct</content>
</entry>
<entry>
<title>[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vulkan)</title>
<updated>2017-10-04T01:11:41Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-04T01:11:41Z</published>
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<id>urn:sha1:3e29cb806cc64a2700e341faa919ace4f1dbe2a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative] added API struct wrapper generator</title>
<updated>2017-10-03T21:26:39Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-10-03T21:07:29Z</published>
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<id>urn:sha1:2a4e2b53787fc13b8c34887ac18b0c5ee0e75d87</id>
<content type='text'>
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.

This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
</content>
</entry>
<entry>
<title>[GDnative] add api version field to godot_gdnative_api_struct</title>
<updated>2017-10-03T16:08:34Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-03T16:08:34Z</published>
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<id>urn:sha1:0d41be3790b2f221621ec8bbd7f365508683cb18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system</title>
<updated>2017-10-03T07:48:52Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-03T03:23:05Z</published>
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<id>urn:sha1:cdc29926afd37feddbd93ebbafd2e3987c728881</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
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<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
<entry>
<title>merged gdnative and nativescript module</title>
<updated>2017-09-03T13:28:43Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-09-03T10:40:41Z</published>
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<id>urn:sha1:7878329e6fc828dc7ca0a8300ebdbaa0674a769c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative/NativeScript] fix -rdynamic and removed _init call</title>
<updated>2017-08-02T12:21:12Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-08-02T12:21:12Z</published>
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<id>urn:sha1:c143f86968c512649651c823a688b410c6b52c52</id>
<content type='text'>
The _init call was buggy anyway and in the end shouldn't be a
thing that's called via ClassDB, it should be something that's
language specific, so we leave this out for the bindings.

In the commit 66a7763 the SCsub file for GDNative was changed to
use a cloned environment, that bricked -rdynamic which needs to be
passed down to the linker, which didn't happen with the new env.
</content>
</entry>
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