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<title>godot.git/modules/gdnative/SCsub, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdnative/SCsub?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdnative/SCsub?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T17:18:08Z</updated>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5b3b24c22186f50b3e57fc162ef9790f288c704'/>
<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
<entry>
<title>merged gdnative and nativescript module</title>
<updated>2017-09-03T13:28:43Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-09-03T10:40:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7878329e6fc828dc7ca0a8300ebdbaa0674a769c'/>
<id>urn:sha1:7878329e6fc828dc7ca0a8300ebdbaa0674a769c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[GDNative/NativeScript] fix -rdynamic and removed _init call</title>
<updated>2017-08-02T12:21:12Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-08-02T12:21:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c143f86968c512649651c823a688b410c6b52c52'/>
<id>urn:sha1:c143f86968c512649651c823a688b410c6b52c52</id>
<content type='text'>
The _init call was buggy anyway and in the end shouldn't be a
thing that's called via ClassDB, it should be something that's
language specific, so we leave this out for the bindings.

In the commit 66a7763 the SCsub file for GDNative was changed to
use a cloned environment, that bricked -rdynamic which needs to be
passed down to the linker, which didn't happen with the new env.
</content>
</entry>
<entry>
<title>[GDNative] better header include paths</title>
<updated>2017-08-02T01:50:33Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-08-02T00:46:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=880048377de06c7e34cbfadd68bad2eb3ca17b3d'/>
<id>urn:sha1:880048377de06c7e34cbfadd68bad2eb3ca17b3d</id>
<content type='text'>
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
</content>
</entry>
<entry>
<title>renamed dlscript module to gdnative</title>
<updated>2017-04-09T19:07:53Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-09T19:07:53Z</published>
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<content type='text'>
</content>
</entry>
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