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<title>godot.git/modules/freetype, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/freetype?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/freetype?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a65c0939fd1adc616275ad01996917fab89a7b9c'/>
<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4a222d62dcffaf93e3dd439c3f61836a4cd831e'/>
<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Make all module docs self-contained</title>
<updated>2017-11-15T20:29:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T18:23:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=677e95d8d189a62e6473b43989012a8258f193a4'/>
<id>urn:sha1:677e95d8d189a62e6473b43989012a8258f193a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6e1e47e3a92c1b94ef327149068a8a147fc73f5'/>
<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update freetype to 2.8</title>
<updated>2017-06-25T01:41:12Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-06-24T14:42:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f8cc0fa5b6bc53b81fbf3fe52c15be987dfd7c2'/>
<id>urn:sha1:0f8cc0fa5b6bc53b81fbf3fe52c15be987dfd7c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
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