<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/freetype/SCsub, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/freetype/SCsub?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/freetype/SCsub?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-11-29T03:24:12Z</updated>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a65c0939fd1adc616275ad01996917fab89a7b9c'/>
<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4a222d62dcffaf93e3dd439c3f61836a4cd831e'/>
<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Update freetype to 2.8</title>
<updated>2017-06-25T01:41:12Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-06-24T14:42:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f8cc0fa5b6bc53b81fbf3fe52c15be987dfd7c2'/>
<id>urn:sha1:0f8cc0fa5b6bc53b81fbf3fe52c15be987dfd7c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Add option to toggle warnings (on by default)</title>
<updated>2017-03-26T19:58:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-25T07:36:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8f32637be9f9eae9fddfe4d664e369cbf3b65c3'/>
<id>urn:sha1:d8f32637be9f9eae9fddfe4d664e369cbf3b65c3</id>
<content type='text'>
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
</content>
</entry>
<entry>
<title>Fix linking order for builtin freetype</title>
<updated>2017-03-19T14:19:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-19T13:26:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=26c6c2b01a7507038f051bcdde9fcb41c7cc4d1f'/>
<id>urn:sha1:26c6c2b01a7507038f051bcdde9fcb41c7cc4d1f</id>
<content type='text'>
Before this change the libfreetype_builtin.a lib would be appended
at the very end of the linking flags, after system libs such as -lX11
or -lkernel32.
</content>
</entry>
<entry>
<title>Rename remaining WinRT references to UWP</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T21:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=411faaa6f478f837aa40893eaadf67e2b5d57cec'/>
<id>urn:sha1:411faaa6f478f837aa40893eaadf67e2b5d57cec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename WinRT files to UWP</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T20:26:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb5a73a39fb7e6e5924db362062cba628525028a'/>
<id>urn:sha1:fb5a73a39fb7e6e5924db362062cba628525028a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>scons: Reorder options for clarity</title>
<updated>2016-11-03T06:45:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T23:23:55Z</published>
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<id>urn:sha1:cc95d4448c6005c3007c8460f09b8be1595eb3c0</id>
<content type='text'>
Also prefix all thirdparty-related toggles with `builtin`.
</content>
</entry>
</feed>
