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<title>godot.git/modules/etc, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-30T17:11:36Z</updated>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3334209a732737274a8598191267573fcb989a99'/>
<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Properly resize textures so they can be ETC compressed, fixes #15139</title>
<updated>2018-01-12T14:46:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T14:46:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=710970f004f8751d6bb2ebc4c9af726c4c040bb1'/>
<id>urn:sha1:710970f004f8751d6bb2ebc4c9af726c4c040bb1</id>
<content type='text'>
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Change -std=gnu++11 to -stc=c++11 and don't pass flag to MSVC</title>
<updated>2017-12-12T17:58:51Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-12-12T10:16:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=26a162167822cb6409414071f7857a49d2d64653'/>
<id>urn:sha1:26a162167822cb6409414071f7857a49d2d64653</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix size mismatch in _compress_etc</title>
<updated>2017-11-20T22:36:58Z</updated>
<author>
<name>MillionOstrich</name>
</author>
<published>2017-11-08T21:18:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b8414b8aaaf5b99ed32195cab3b2b8f3f698543'/>
<id>urn:sha1:8b8414b8aaaf5b99ed32195cab3b2b8f3f698543</id>
<content type='text'>
Use j for inner loop
</content>
</entry>
<entry>
<title>doc: Make all module docs self-contained</title>
<updated>2017-11-15T20:29:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T18:23:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=677e95d8d189a62e6473b43989012a8258f193a4'/>
<id>urn:sha1:677e95d8d189a62e6473b43989012a8258f193a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be675eb0332ccf660a81df51701146997ef9fcb'/>
<id>urn:sha1:5be675eb0332ccf660a81df51701146997ef9fcb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix ETC2 import for luminance/lumalpha textures, fixes #10421</title>
<updated>2017-09-04T21:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-04T21:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89e090edefe478e1d5f6ffdd229c37a3f2264692'/>
<id>urn:sha1:89e090edefe478e1d5f6ffdd229c37a3f2264692</id>
<content type='text'>
</content>
</entry>
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