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<title>godot.git/modules/etc, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
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<id>urn:sha1:5be675eb0332ccf660a81df51701146997ef9fcb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix ETC2 import for luminance/lumalpha textures, fixes #10421</title>
<updated>2017-09-04T21:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-04T21:45:00Z</published>
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<id>urn:sha1:89e090edefe478e1d5f6ffdd229c37a3f2264692</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10846 from hpvb/fix-sign-compare</title>
<updated>2017-09-01T19:52:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-01T19:52:55Z</published>
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<id>urn:sha1:dac150108ab3c1f41d5fd86cc6853f883064caaf</id>
<content type='text'>
Fix signed and unsigned comparisons</content>
</entry>
<entry>
<title>etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS</title>
<updated>2017-09-01T16:51:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-09-01T16:50:59Z</published>
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<id>urn:sha1:2f79c84ff5cdf88cc360ebbd9f714290522f1b77</id>
<content type='text'>
This way it can override the -std flags passed to scons.
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
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<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Disable -ffast-math for etc2comp</title>
<updated>2017-08-30T09:51:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-30T00:42:10Z</published>
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<id>urn:sha1:d44414c7112336fddbbb1eee782982b638690e70</id>
<content type='text'>
Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.

In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.

This fixes #10758 and fixes #10070
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-17T22:51:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-17T21:35:55Z</published>
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<id>urn:sha1:eab850524ead092ed9fe22e57955e59eae373b79</id>
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</content>
</entry>
<entry>
<title>Some changes to dual paraboloid envmap generation, fixes somme bleeding</title>
<updated>2017-07-05T22:39:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-05T22:36:56Z</published>
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