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<title>godot.git/modules/etc1, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2017-05-31T23:59:00Z</updated>
<entry>
<title>Add ETC1/ETC2 compression support though etc2comp.</title>
<updated>2017-05-31T23:59:00Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-26T15:49:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a9c990da72a737fa95d9e97d53f835706aea7c3'/>
<id>urn:sha1:6a9c990da72a737fa95d9e97d53f835706aea7c3</id>
<content type='text'>
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.

Fixes #8457.
</content>
</entry>
<entry>
<title>Removal of Image from Variant, converted to a Resource.</title>
<updated>2017-05-17T10:37:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-17T10:36:47Z</published>
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<id>urn:sha1:98a329670227c726a5d7a196e5cba8dbdd54301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Add a bunch of missing Godot headers in own files</title>
<updated>2017-03-05T14:47:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T14:47:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31'/>
<id>urn:sha1:e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several bugfixes, improving the import workflow</title>
<updated>2017-02-06T03:38:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-06T03:38:39Z</published>
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<id>urn:sha1:6f2e16306a6552d704fb2346c9abdd26e0e523b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Fix whole-line commented code</title>
<updated>2017-01-14T13:52:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T11:26:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ab45b6b5c4f8e0619e963156c983009d399a9d'/>
<id>urn:sha1:93ab45b6b5c4f8e0619e963156c983009d399a9d</id>
<content type='text'>
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
</content>
</entry>
<entry>
<title>rename String.extension() -&gt; String.get_extension() / String.basename() -&gt; String.get_basename()</title>
<updated>2017-01-14T03:51:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-14T03:51:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6'/>
<id>urn:sha1:d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector</title>
<updated>2017-01-07T21:26:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-07T21:25:37Z</published>
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<id>urn:sha1:2ab83e1abbf5ee6d00e16056a9e9394114026f28</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.</title>
<updated>2017-01-03T02:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-03T02:03:46Z</published>
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<id>urn:sha1:118eed485e8f928a5a0dab530ae93211afa10525</id>
<content type='text'>
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
</content>
</entry>
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