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<title>godot.git/modules/etc/image_etc.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/etc/image_etc.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/etc/image_etc.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-04T21:45:41Z</updated>
<entry>
<title>Fix ETC2 import for luminance/lumalpha textures, fixes #10421</title>
<updated>2017-09-04T21:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-04T21:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89e090edefe478e1d5f6ffdd229c37a3f2264692'/>
<id>urn:sha1:89e090edefe478e1d5f6ffdd229c37a3f2264692</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-17T22:51:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-17T21:35:55Z</published>
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<id>urn:sha1:eab850524ead092ed9fe22e57955e59eae373b79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some changes to dual paraboloid envmap generation, fixes somme bleeding</title>
<updated>2017-07-05T22:39:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-05T22:36:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12a8fedfe604c7b944030ba772093ac0e2a85c78'/>
<id>urn:sha1:12a8fedfe604c7b944030ba772093ac0e2a85c78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>etc: Do not overestimate number of CPU threads</title>
<updated>2017-06-17T08:51:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-17T08:51:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c210de581e8ea27cfe43fb75ce11811bc962c2ff'/>
<id>urn:sha1:c210de581e8ea27cfe43fb75ce11811bc962c2ff</id>
<content type='text'>
The *2 factor between cores and threads of most modern CPUs
is already taken into account in get_processor_count().
</content>
</entry>
<entry>
<title>-Fix freezes caused by etccomp2, closes #9183</title>
<updated>2017-06-17T00:49:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-17T00:47:28Z</published>
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<id>urn:sha1:b19225bfce3dab39f8ce6b1ecf610ea0ba650f99</id>
<content type='text'>
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
</content>
</entry>
<entry>
<title>Add ETC1/ETC2 compression support though etc2comp.</title>
<updated>2017-05-31T23:59:00Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-26T15:49:08Z</published>
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<id>urn:sha1:6a9c990da72a737fa95d9e97d53f835706aea7c3</id>
<content type='text'>
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.

Fixes #8457.
</content>
</entry>
</feed>
