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<title>godot.git/modules/etc/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-12-12T17:58:51Z</updated>
<entry>
<title>Change -std=gnu++11 to -stc=c++11 and don't pass flag to MSVC</title>
<updated>2017-12-12T17:58:51Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-12-12T10:16:23Z</published>
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<content type='text'>
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</entry>
<entry>
<title>etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS</title>
<updated>2017-09-01T16:51:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-09-01T16:50:59Z</published>
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<content type='text'>
This way it can override the -std flags passed to scons.
</content>
</entry>
<entry>
<title>Disable -ffast-math for etc2comp</title>
<updated>2017-08-30T09:51:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-30T00:42:10Z</published>
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<content type='text'>
Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.

In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.

This fixes #10758 and fixes #10070
</content>
</entry>
<entry>
<title>Add ETC1/ETC2 compression support though etc2comp.</title>
<updated>2017-05-31T23:59:00Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-26T15:49:08Z</published>
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<content type='text'>
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.

Fixes #8457.
</content>
</entry>
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