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<title>godot.git/modules/enet, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
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<entry>
<title>ClassDB: Provide the enum name of integer constants</title>
<updated>2017-08-20T20:07:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-20T15:45:01Z</published>
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<id>urn:sha1:32dd9a9f668db31e348c5ef5bc181cdb91c07299</id>
<content type='text'>
</content>
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<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428f03cf06d3841b2a593f46aa42912ef5c82f3c'/>
<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2'/>
<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
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<entry>
<title>Add zstd compression support.</title>
<updated>2017-06-09T04:48:14Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-06-09T01:43:56Z</published>
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<id>urn:sha1:f177c1534757973063f244450df063def879d7db</id>
<content type='text'>
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
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<entry>
<title>ENet code cleanup and changes from review.</title>
<updated>2017-03-24T01:30:11Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-03-23T12:27:41Z</published>
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<id>urn:sha1:0450e6539ea77f8c56b244aef27ec45c69e1dcdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update ENet module to support custom ENet lib</title>
<updated>2017-03-24T01:30:05Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-22T05:00:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=38d457170a15fd9eb902cecc8c5dc401646cd0b8'/>
<id>urn:sha1:38d457170a15fd9eb902cecc8c5dc401646cd0b8</id>
<content type='text'>
Keep compatibility with upstream enet libraries
</content>
</entry>
<entry>
<title>Make that Whole New World great again</title>
<updated>2017-03-05T18:12:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T18:12:22Z</published>
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<id>urn:sha1:616334311875da66e1a28a4d92efa1df245815c9</id>
<content type='text'>
Fix regression from 5dbf180 that broke Windows build.
</content>
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