<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/enet/doc_classes, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-12T15:40:24Z</updated>
<entry>
<title>Add support for tutorial links to makerst.py</title>
<updated>2018-06-12T15:40:24Z</updated>
<author>
<name>robojumper</name>
</author>
<published>2018-06-11T11:35:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98b59cf2a387e469851eee137cc6310cfc4b2a6d'/>
<id>urn:sha1:98b59cf2a387e469851eee137cc6310cfc4b2a6d</id>
<content type='text'>
Also change the &lt;tutorials&gt; structure to make use of individual &lt;link&gt; tags
</content>
</entry>
<entry>
<title>Expose channels in NetworkedMultiplayerENet</title>
<updated>2018-05-12T21:51:58Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-12T17:42:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f95e4c72df109f1ac03264106e78a7bd336279ca'/>
<id>urn:sha1:f95e4c72df109f1ac03264106e78a7bd336279ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Document websocket module, further document enet</title>
<updated>2018-05-08T19:15:50Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-08T12:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd546dc5b86e0bb9c397919fd8bfcf8e8460bc38'/>
<id>urn:sha1:dd546dc5b86e0bb9c397919fd8bfcf8e8460bc38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] Net.MultiplayerEnet: List returned errors</title>
<updated>2018-03-13T14:55:52Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-03-13T14:55:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec3f5218e8a41a2e1ee268fd544bf3c4b9bb402b'/>
<id>urn:sha1:ec3f5218e8a41a2e1ee268fd544bf3c4b9bb402b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] NetworkedMultiplayerENet</title>
<updated>2018-03-02T04:03:03Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-03-02T03:22:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5aae17a6fb4b41f35e5c0a744cedf9f6b905d120'/>
<id>urn:sha1:5aae17a6fb4b41f35e5c0a744cedf9f6b905d120</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Remove status from hardcoded version string</title>
<updated>2018-02-27T12:40:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:40:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fa77b3172c1c69b7bee9cdba4085c8947590e95'/>
<id>urn:sha1:3fa77b3172c1c69b7bee9cdba4085c8947590e95</id>
<content type='text'>
It has no practical use case and just generates noise for each alpha, beta, etc.
</content>
</entry>
<entry>
<title>doc: Update version string in header</title>
<updated>2018-02-19T09:46:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-19T09:46:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c7a39b40cf8b5113f8bf43d713e412632543f8f'/>
<id>urn:sha1:3c7a39b40cf8b5113f8bf43d713e412632543f8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update docs</title>
<updated>2018-01-11T22:58:22Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:38:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad79c703008394a360eb9875196a9414e1c84585'/>
<id>urn:sha1:ad79c703008394a360eb9875196a9414e1c84585</id>
<content type='text'>
[ci skip]
</content>
</entry>
</feed>
