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<title>godot.git/modules/dlscript, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/dlscript?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/dlscript?h=mirror'/>
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<updated>2017-04-09T19:07:53Z</updated>
<entry>
<title>renamed dlscript module to gdnative</title>
<updated>2017-04-09T19:07:53Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-09T19:07:53Z</published>
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<id>urn:sha1:c7f8b22ba07c27ceb91307a178ee7520677018e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants</title>
<updated>2017-04-09T17:40:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T17:40:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0198d2e03cfb8506e4a5c0f45efc43a1ac5d8d1a'/>
<id>urn:sha1:0198d2e03cfb8506e4a5c0f45efc43a1ac5d8d1a</id>
<content type='text'>
GlobalConstants support in DLScript &amp; api.json</content>
</entry>
<entry>
<title>Change dlscript's godot_get_global_constants signature to return godot_dictionary</title>
<updated>2017-04-09T17:04:10Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-04-09T17:03:47Z</published>
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<id>urn:sha1:b423529481f2d4dbe2b6926b469b802dc9bb50e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add GlobalConstants entry to the dlscript's api.json generator</title>
<updated>2017-04-09T09:47:53Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-04-09T09:47:53Z</published>
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<id>urn:sha1:d48aabcec11fe3ee2d301f290dae11ed653300cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add godot_get_global_constants function to dlscript</title>
<updated>2017-04-08T15:16:58Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-04-08T15:16:58Z</published>
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<id>urn:sha1:68ae50ecc25c64c4834f2db062500ba5084763d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8301 from karroffel/dlscript-refactor</title>
<updated>2017-04-08T14:49:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T14:49:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fce779a4ef02f1b14f95cab6a06e75db170f3448'/>
<id>urn:sha1:fce779a4ef02f1b14f95cab6a06e75db170f3448</id>
<content type='text'>
[DLScript] refactoring and in-editor reloading</content>
</entry>
<entry>
<title>DLScript: Fix llvm compilation error.</title>
<updated>2017-04-08T10:18:20Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-04-08T10:18:20Z</published>
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<id>urn:sha1:fe4336f165c9bfd9ac802ad3b6170a2a24176969</id>
<content type='text'>
`Ordered comparison between pointer and zero`
</content>
</entry>
<entry>
<title>[DLScript] in-editor reloading</title>
<updated>2017-04-07T23:28:14Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-07T23:28:14Z</published>
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<id>urn:sha1:5695d9892ec337699ba9b8b44a67146a7fe39f3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DLScript] refactored loading of libraries</title>
<updated>2017-04-07T02:47:58Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-07T02:47:58Z</published>
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<id>urn:sha1:8cd3f8188662b2456d27f871cd2ba1b2c20e3c4a</id>
<content type='text'>
I also enabled DLSCRIPT_EDITOR_FEATURES as the default.
It might not be the most usable because of the lack of a reloading functionality,
but as Zylann pointed out "It's better to see something than nothing at all"
</content>
</entry>
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