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<title>godot.git/modules/dlscript/godot, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-04-09T19:07:53Z</updated>
<entry>
<title>renamed dlscript module to gdnative</title>
<updated>2017-04-09T19:07:53Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-09T19:07:53Z</published>
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</entry>
<entry>
<title>[DLScript] fixed android builds now</title>
<updated>2017-04-06T12:00:54Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-06T12:00:54Z</published>
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<content type='text'>
... really.
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</entry>
<entry>
<title>[DLScript] more API fixes</title>
<updated>2017-04-05T23:49:09Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-05T23:49:09Z</published>
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<entry>
<title>[DLScript] removed STL imports</title>
<updated>2017-04-05T22:22:37Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-05T22:21:00Z</published>
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<entry>
<title>[DLScript] added variant constructor and a function to get userdata of a script</title>
<updated>2017-04-04T21:02:46Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-04T17:38:46Z</published>
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<content type='text'>
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.

This also fixes non-tool builds.
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</entry>
<entry>
<title>added dlscript module</title>
<updated>2017-04-03T15:20:11Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-04-03T14:11:38Z</published>
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<content type='text'>
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
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