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<title>godot.git/modules/csg, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-06-10T15:54:42Z</updated>
<entry>
<title>Fix CSG issues when reparenting shape nodes.</title>
<updated>2018-06-10T15:54:42Z</updated>
<author>
<name>Benjamin</name>
</author>
<published>2018-06-10T15:54:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1535ffab06dcc6d7ad19eccc1b7b49c3d82bd5de'/>
<id>urn:sha1:1535ffab06dcc6d7ad19eccc1b7b49c3d82bd5de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format (5.0) to some missed files</title>
<updated>2018-05-31T07:00:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-31T06:58:37Z</published>
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<id>urn:sha1:43b7ebf0a0478d7b04620b03920fd82041afb588</id>
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</content>
</entry>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Add missing copyright headers</title>
<updated>2018-05-16T17:50:44Z</updated>
<author>
<name>Guilherme Felipe</name>
</author>
<published>2018-05-16T17:19:33Z</published>
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</content>
</entry>
<entry>
<title>Allow editing of some unbound properties when hinted (or no range hinted)</title>
<updated>2018-05-16T12:13:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-16T12:13:41Z</published>
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</content>
</entry>
<entry>
<title>Sync classref with current source</title>
<updated>2018-05-12T07:38:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-12T07:38:00Z</published>
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</content>
</entry>
<entry>
<title>Fix some enums missing its bind</title>
<updated>2018-05-09T00:14:31Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-05-09T00:14:31Z</published>
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<id>urn:sha1:e64bbcc4297af70e8e889026b856f9322082b667</id>
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</content>
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<entry>
<title>updated OAHashMap to use robinhood hashing</title>
<updated>2018-05-03T15:00:21Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-05-03T12:40:55Z</published>
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<id>urn:sha1:bf24d570bb8be8695691d355913d470d37d59d43</id>
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<entry>
<title>Add poly triangulation order check, ensures faces do not flip on different order</title>
<updated>2018-04-28T15:59:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-04-28T15:59:45Z</published>
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<id>urn:sha1:1226720c018fee23be440db3e259be7d29c55193</id>
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</content>
</entry>
<entry>
<title>-Changed how operators work, any shape can operate on any other</title>
<updated>2018-04-28T15:33:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-04-28T15:33:23Z</published>
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<id>urn:sha1:f8520dbba76fe989af189b287f1a54df0250ffa6</id>
<content type='text'>
-Added some break condition for bad poly data to avoid editor freezes
</content>
</entry>
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