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<title>godot.git/modules/bullet, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2018-05-30T17:11:36Z</updated>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3334209a732737274a8598191267573fcb989a99'/>
<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Improved kinematic test_body_motion code</title>
<updated>2018-05-27T12:55:52Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-05-27T12:55:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97a1011ba1bdf32894027c2b4bae0753a62299e2'/>
<id>urn:sha1:97a1011ba1bdf32894027c2b4bae0753a62299e2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #17559 from simedis/joint_motors</title>
<updated>2018-05-08T08:23:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-08T08:23:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de9683b6059ed709441f28c42757de311cb409bb'/>
<id>urn:sha1:de9683b6059ed709441f28c42757de311cb409bb</id>
<content type='text'>
Implemented interface for bullet linear motors</content>
</entry>
<entry>
<title>Implemented ragdoll</title>
<updated>2018-05-07T19:03:16Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-10-03T16:49:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26'/>
<id>urn:sha1:9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26</id>
<content type='text'>
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
</content>
</entry>
<entry>
<title>Merge pull request #18204 from tagcup/quat_scale</title>
<updated>2018-04-18T11:55:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-04-18T11:55:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30181322447ed02baccc1c9494a8373be5459134'/>
<id>urn:sha1:30181322447ed02baccc1c9494a8373be5459134</id>
<content type='text'>
Avoid converting Quat to Euler angles when not necessary.</content>
</entry>
<entry>
<title>Avoid converting Quat to Euler angles when not necessary.</title>
<updated>2018-04-14T19:53:25Z</updated>
<author>
<name>tagcup</name>
</author>
<published>2018-04-14T19:53:25Z</published>
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<id>urn:sha1:a5e0bb447c339365d99dba772ea733c997c21200</id>
<content type='text'>
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
</content>
</entry>
<entry>
<title>Removed useless check</title>
<updated>2018-04-12T09:37:36Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-12T09:37:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cfa86122294f6b5402bf9852171023be1fc15cb'/>
<id>urn:sha1:2cfa86122294f6b5402bf9852171023be1fc15cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed wrong function call</title>
<updated>2018-04-12T09:02:43Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-12T09:02:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df2a626b49a4e8ead003ebefb9663c63156b4efa'/>
<id>urn:sha1:df2a626b49a4e8ead003ebefb9663c63156b4efa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rigidbody wake up when hitten by a kinematic body</title>
<updated>2018-04-12T05:59:12Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-12T05:59:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f0abdf06ad6dfc2ff4d403ff237281a4d5db46a6'/>
<id>urn:sha1:f0abdf06ad6dfc2ff4d403ff237281a4d5db46a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed area overlap cleaning</title>
<updated>2018-04-09T07:33:29Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-09T07:33:29Z</published>
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<id>urn:sha1:45b778c7f85d9d827e1fe2beb42913e1b47361f1</id>
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