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<title>godot.git/modules/bullet, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/bullet?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/bullet?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-14T15:50:15Z</updated>
<entry>
<title>Make heightmap shape usable from PhysicsServer</title>
<updated>2018-06-14T15:50:15Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-03-27T19:45:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d7aa0b7621f5f128bb31c3319ca8401861a40cc'/>
<id>urn:sha1:4d7aa0b7621f5f128bb31c3319ca8401861a40cc</id>
<content type='text'>
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided

(cherry picked from commit a66e1af1689c385cc3adae0cf8eef4eb02a61d40)
</content>
</entry>
<entry>
<title>Bump version to 3.0.4</title>
<updated>2018-06-14T15:37:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-14T15:37:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98609279b6333adfb66cf3c49658cecdc1798ee8'/>
<id>urn:sha1:98609279b6333adfb66cf3c49658cecdc1798ee8</id>
<content type='text'>
And onwards!
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
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<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed wrong function call</title>
<updated>2018-04-28T20:35:25Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-12T09:02:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=739c14b07ddc800adbc8f988d18e7bb91bbc920a'/>
<id>urn:sha1:739c14b07ddc800adbc8f988d18e7bb91bbc920a</id>
<content type='text'>
(cherry picked from commit df2a626b49a4e8ead003ebefb9663c63156b4efa)
</content>
</entry>
<entry>
<title>Fixed area overlap cleaning</title>
<updated>2018-04-28T20:10:29Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-09T07:33:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b57b95efbaa5b376e02369bb250bbad60634e6a'/>
<id>urn:sha1:3b57b95efbaa5b376e02369bb250bbad60634e6a</id>
<content type='text'>
(cherry picked from commit 45b778c7f85d9d827e1fe2beb42913e1b47361f1)
</content>
</entry>
<entry>
<title>Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer.</title>
<updated>2018-04-28T18:18:03Z</updated>
<author>
<name>Alexander Alekseev</name>
</author>
<published>2018-04-02T06:29:34Z</published>
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<id>urn:sha1:cf3c1d878df88e13eaf1078dbdb0f3380f494399</id>
<content type='text'>
(cherry picked from commit b5692511105cddd812e687259740d2a6fa240219)
</content>
</entry>
<entry>
<title>physics area added monitorable check</title>
<updated>2018-04-28T18:15:24Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-01T09:27:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=640063334de0b3a034c64fe8a2a631be04a62dc4'/>
<id>urn:sha1:640063334de0b3a034c64fe8a2a631be04a62dc4</id>
<content type='text'>
(cherry picked from commit fe768f4f003a1089d886eec585612c211346eb4c)
</content>
</entry>
<entry>
<title>Fixed physics server area cleaning</title>
<updated>2018-04-28T18:14:28Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-06T05:48:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ac9e87aae3e23442e1e162ffabca5c9a1851f1a2'/>
<id>urn:sha1:ac9e87aae3e23442e1e162ffabca5c9a1851f1a2</id>
<content type='text'>
(cherry picked from commit 776942981bea7f396ad6416a71e65b6af0cb4dd8)
</content>
</entry>
<entry>
<title>Corrected physics query max result checking</title>
<updated>2018-04-28T18:13:28Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-04T09:55:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e09cf3e89a747d06345709d8c0070d9ae8312bc'/>
<id>urn:sha1:5e09cf3e89a747d06345709d8c0070d9ae8312bc</id>
<content type='text'>
(cherry picked from commit 444b8471a3d03bf57b44da6e0eb07eaf780a8f3b)
</content>
</entry>
<entry>
<title>Fixed leak in BulletPhysicsServer</title>
<updated>2018-03-28T22:24:09Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2018-03-13T19:24:30Z</published>
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<id>urn:sha1:42f351db0d315873b2b1fe34ada73126da65be3b</id>
<content type='text'>
(cherry picked from commit e5ae9750ed011c545cf2c002159f5095a9592e7c)
</content>
</entry>
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