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<title>godot.git/modules/bullet, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/bullet?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/bullet?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>Improved stabilization of ray shape in Bullet</title>
<updated>2018-01-24T15:00:52Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-01-24T15:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1d35f62dd94d97b953c952510fd30d0ce1edd11'/>
<id>urn:sha1:b1d35f62dd94d97b953c952510fd30d0ce1edd11</id>
<content type='text'>
</content>
</entry>
<entry>
<title>attemp to fix #15743</title>
<updated>2018-01-21T17:23:30Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2018-01-21T17:23:30Z</published>
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<id>urn:sha1:d0908565608b989f8ce4bae6cbe5572f26c8cebe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Fixed bullet physics body shape scaling</title>
<updated>2018-01-16T11:53:01Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-16T11:53:01Z</published>
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<id>urn:sha1:ecfe932eb8345c38dd4e35634b3eddba033eb929</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Allow unbundling bullet on Linux (only 2.87+)</title>
<updated>2018-01-13T14:16:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T14:16:11Z</published>
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<id>urn:sha1:e141845bfb3e12a9213c8682d5b2589ce5305f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>bullet: Streamline bundling, remove extraneous src/ folder</title>
<updated>2018-01-13T13:08:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T13:01:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94'/>
<id>urn:sha1:e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94</id>
<content type='text'>
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed useless error print on bullet shapes</title>
<updated>2018-01-08T15:49:04Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-08T15:49:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c507a4988da699bc00c425dc702ee97e0022fae3'/>
<id>urn:sha1:c507a4988da699bc00c425dc702ee97e0022fae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed Bullet collision shapes scale</title>
<updated>2018-01-08T15:44:33Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-08T00:22:54Z</published>
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<id>urn:sha1:50c99370d2a8bf109469fe1c97d45c8d6303f1ef</id>
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</content>
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