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<title>godot.git/modules/bullet/shape_bullet.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/bullet/shape_bullet.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/bullet/shape_bullet.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-14T15:50:15Z</updated>
<entry>
<title>Make heightmap shape usable from PhysicsServer</title>
<updated>2018-06-14T15:50:15Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-03-27T19:45:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d7aa0b7621f5f128bb31c3319ca8401861a40cc'/>
<id>urn:sha1:4d7aa0b7621f5f128bb31c3319ca8401861a40cc</id>
<content type='text'>
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided

(cherry picked from commit a66e1af1689c385cc3adae0cf8eef4eb02a61d40)
</content>
</entry>
<entry>
<title>Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer.</title>
<updated>2018-04-28T18:18:03Z</updated>
<author>
<name>Alexander Alekseev</name>
</author>
<published>2018-04-02T06:29:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf3c1d878df88e13eaf1078dbdb0f3380f494399'/>
<id>urn:sha1:cf3c1d878df88e13eaf1078dbdb0f3380f494399</id>
<content type='text'>
(cherry picked from commit b5692511105cddd812e687259740d2a6fa240219)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Removed useless error print on bullet shapes</title>
<updated>2018-01-08T15:49:04Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-08T15:49:04Z</published>
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<id>urn:sha1:c507a4988da699bc00c425dc702ee97e0022fae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed Bullet collision shapes scale</title>
<updated>2018-01-08T15:44:33Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-08T00:22:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=50c99370d2a8bf109469fe1c97d45c8d6303f1ef'/>
<id>urn:sha1:50c99370d2a8bf109469fe1c97d45c8d6303f1ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #13257 from AndreaCatania/master</title>
<updated>2018-01-04T14:26:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:26:23Z</published>
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<id>urn:sha1:f8b58784bc693114ffe9c6b523ae73ecb3472311</id>
<content type='text'>
Fixed kinematic movement stuck, Changed how shape scale works.</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixed kinematic movement stuck, Changed how shape scale works, Optimized</title>
<updated>2017-12-23T17:23:12Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-23T17:23:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4b96cc0a97f1f9edd127920ff5995a75c2e6624'/>
<id>urn:sha1:f4b96cc0a97f1f9edd127920ff5995a75c2e6624</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
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