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<title>godot.git/modules/bullet/rigid_body_bullet.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/bullet/rigid_body_bullet.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/bullet/rigid_body_bullet.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-21T22:38:30Z</updated>
<entry>
<title>Fixes gravity calculation for kinematic bodies in Bullet</title>
<updated>2018-02-21T22:38:30Z</updated>
<author>
<name>Neil Moore</name>
</author>
<published>2018-02-10T22:38:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5975b44ded00de4febbe3f8cf5eee7d45e0cd59b'/>
<id>urn:sha1:5975b44ded00de4febbe3f8cf5eee7d45e0cd59b</id>
<content type='text'>
(cherry picked from commit 5fb8a6a6c223561e1e7a11699eae8aca68f8abd6)
</content>
</entry>
<entry>
<title>attemp to fix #15743</title>
<updated>2018-01-21T17:23:30Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2018-01-21T17:23:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d0908565608b989f8ce4bae6cbe5572f26c8cebe'/>
<id>urn:sha1:d0908565608b989f8ce4bae6cbe5572f26c8cebe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Fixed Bullet collision shapes scale</title>
<updated>2018-01-08T15:44:33Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-08T00:22:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=50c99370d2a8bf109469fe1c97d45c8d6303f1ef'/>
<id>urn:sha1:50c99370d2a8bf109469fe1c97d45c8d6303f1ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #13257 from AndreaCatania/master</title>
<updated>2018-01-04T14:26:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:26:23Z</published>
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<id>urn:sha1:f8b58784bc693114ffe9c6b523ae73ecb3472311</id>
<content type='text'>
Fixed kinematic movement stuck, Changed how shape scale works.</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixed kinematic movement stuck, Changed how shape scale works, Optimized</title>
<updated>2017-12-23T17:23:12Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-23T17:23:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4b96cc0a97f1f9edd127920ff5995a75c2e6624'/>
<id>urn:sha1:f4b96cc0a97f1f9edd127920ff5995a75c2e6624</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed dispatch callback</title>
<updated>2017-12-23T11:36:51Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-23T11:36:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f5c87bfa4f4380b85b453f223ae0940d87e2ff5'/>
<id>urn:sha1:0f5c87bfa4f4380b85b453f223ae0940d87e2ff5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed rigidbody sleping, Fixes #13952</title>
<updated>2017-12-23T04:13:39Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-23T04:13:39Z</published>
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<id>urn:sha1:aea1b2e6c336559bfe3eda3c779044fdaa8ae892</id>
<content type='text'>
</content>
</entry>
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