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<title>godot.git/modules/bullet/collision_object_bullet.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-16T11:53:01Z</updated>
<entry>
<title>Fixed bullet physics body shape scaling</title>
<updated>2018-01-16T11:53:01Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-16T11:53:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ecfe932eb8345c38dd4e35634b3eddba033eb929'/>
<id>urn:sha1:ecfe932eb8345c38dd4e35634b3eddba033eb929</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed Bullet collision shapes scale</title>
<updated>2018-01-08T15:44:33Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-08T00:22:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=50c99370d2a8bf109469fe1c97d45c8d6303f1ef'/>
<id>urn:sha1:50c99370d2a8bf109469fe1c97d45c8d6303f1ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #13257 from AndreaCatania/master</title>
<updated>2018-01-04T14:26:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:26:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8b58784bc693114ffe9c6b523ae73ecb3472311'/>
<id>urn:sha1:f8b58784bc693114ffe9c6b523ae73ecb3472311</id>
<content type='text'>
Fixed kinematic movement stuck, Changed how shape scale works.</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixed kinematic movement stuck, Changed how shape scale works, Optimized</title>
<updated>2017-12-23T17:23:12Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-23T17:23:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4b96cc0a97f1f9edd127920ff5995a75c2e6624'/>
<id>urn:sha1:f4b96cc0a97f1f9edd127920ff5995a75c2e6624</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed bullet get_transform scale</title>
<updated>2017-12-08T15:46:41Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-02T17:10:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5cfc98cace7d40bc36bb8ebd381aa10de7586891'/>
<id>urn:sha1:5cfc98cace7d40bc36bb8ebd381aa10de7586891</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed shape margin</title>
<updated>2017-11-23T13:42:28Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-23T13:42:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a0800ebec9f8a5c6158b317e417c19995c027cc'/>
<id>urn:sha1:0a0800ebec9f8a5c6158b317e417c19995c027cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12713 from AndreaCatania/master</title>
<updated>2017-11-09T19:08:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-09T19:08:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=50a9bd4e23e62579e2249de3c27624d6c56df1d0'/>
<id>urn:sha1:50a9bd4e23e62579e2249de3c27624d6c56df1d0</id>
<content type='text'>
Rewritten kinematic system</content>
</entry>
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