<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/bullet/area_bullet.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/bullet/area_bullet.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/bullet/area_bullet.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-28T20:10:29Z</updated>
<entry>
<title>Fixed area overlap cleaning</title>
<updated>2018-04-28T20:10:29Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-09T07:33:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b57b95efbaa5b376e02369bb250bbad60634e6a'/>
<id>urn:sha1:3b57b95efbaa5b376e02369bb250bbad60634e6a</id>
<content type='text'>
(cherry picked from commit 45b778c7f85d9d827e1fe2beb42913e1b47361f1)
</content>
</entry>
<entry>
<title>Fixed physics server area cleaning</title>
<updated>2018-04-28T18:14:28Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-04-06T05:48:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ac9e87aae3e23442e1e162ffabca5c9a1851f1a2'/>
<id>urn:sha1:ac9e87aae3e23442e1e162ffabca5c9a1851f1a2</id>
<content type='text'>
(cherry picked from commit 776942981bea7f396ad6416a71e65b6af0cb4dd8)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bullet physics engine implementation</title>
<updated>2017-11-04T19:52:59Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-04T19:52:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb4871c919571d719d27738cc4d7db496a575b57'/>
<id>urn:sha1:fb4871c919571d719d27738cc4d7db496a575b57</id>
<content type='text'>
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
</content>
</entry>
</feed>
