<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/bullet/SCsub_with_lib, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/bullet/SCsub_with_lib?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/bullet/SCsub_with_lib?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-13T13:08:45Z</updated>
<entry>
<title>bullet: Streamline bundling, remove extraneous src/ folder</title>
<updated>2018-01-13T13:08:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T13:01:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94'/>
<id>urn:sha1:e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94</id>
<content type='text'>
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
</content>
</entry>
<entry>
<title>Bullet physics engine implementation</title>
<updated>2017-11-04T19:52:59Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-04T19:52:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb4871c919571d719d27738cc4d7db496a575b57'/>
<id>urn:sha1:fb4871c919571d719d27738cc4d7db496a575b57</id>
<content type='text'>
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
</content>
</entry>
</feed>
