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<title>godot.git/modules/bmp, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-05-30T17:11:36Z</updated>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>BMP module</title>
<updated>2018-04-30T00:33:14Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2018-04-30T00:25:46Z</published>
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