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<title>godot.git/modules/SCsub, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T18:26:12Z</updated>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T18:26:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a5472e697dee57956c2583a50bc5cf5faada5d8'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
<entry>
<title>-Support for changing fonts</title>
<updated>2014-04-05T15:39:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T15:39:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f33134c93ecbadda70e8eefc50563e29b2eb7f2'/>
<id>urn:sha1:9f33134c93ecbadda70e8eefc50563e29b2eb7f2</id>
<content type='text'>
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
</content>
</entry>
<entry>
<title>wtf</title>
<updated>2014-02-19T21:09:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-19T21:09:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51c55b237b795fa4c085841dbf935c0bd103d5c7'/>
<id>urn:sha1:51c55b237b795fa4c085841dbf935c0bd103d5c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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