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<title>godot.git/misc, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-26T12:45:02Z</updated>
<entry>
<title>Change OSX version from 2.2-dev to 3.0-dev</title>
<updated>2017-09-26T12:45:02Z</updated>
<author>
<name>Scott Beca</name>
</author>
<published>2017-09-26T12:45:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1c6a49b5f534f84591777c4ad17d518c3cd779f2'/>
<id>urn:sha1:1c6a49b5f534f84591777c4ad17d518c3cd779f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
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<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
<entry>
<title>Dist: Fix typos in manpage</title>
<updated>2017-09-24T17:40:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T17:40:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cebcba902206dd8dec653f4a164f6d6542315683'/>
<id>urn:sha1:cebcba902206dd8dec653f4a164f6d6542315683</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Dist: Use HTTPS for screenshot link in AppData file</title>
<updated>2017-09-24T17:38:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T17:36:34Z</published>
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[ci skip]
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</entry>
<entry>
<title>Dist: Add man page for Linux packagers</title>
<updated>2017-09-24T10:07:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T10:06:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=622d428baa980449a960a2eb03d833fbfb02533d'/>
<id>urn:sha1:622d428baa980449a960a2eb03d833fbfb02533d</id>
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[ci skip]
</content>
</entry>
<entry>
<title>Dist: Add desktop and AppStream files for Linux packagers</title>
<updated>2017-09-24T08:10:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T08:10:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=20c8a4752c1202f26a7f0b1f6a2fba66386549aa'/>
<id>urn:sha1:20c8a4752c1202f26a7f0b1f6a2fba66386549aa</id>
<content type='text'>
[ci skip]
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</entry>
<entry>
<title>Merge pull request #11154 from eska014/html5-startup-revamp</title>
<updated>2017-09-11T21:35:30Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-11T21:35:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8bf8cf1316ab323eaea2b7b03ba69182e1060021'/>
<id>urn:sha1:8bf8cf1316ab323eaea2b7b03ba69182e1060021</id>
<content type='text'>
HTML5 start-up overhaul with download progress display</content>
</entry>
<entry>
<title>HTML5 start-up overhaul</title>
<updated>2017-09-11T18:56:29Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-08-13T11:10:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4db801aaeac130a74197ab43e531ce2533414eb9'/>
<id>urn:sha1:4db801aaeac130a74197ab43e531ce2533414eb9</id>
<content type='text'>
 - Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE =&gt; $GODOT_BASENAME,
   $GODOT_TMEM -&gt; $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
</content>
</entry>
<entry>
<title>Fix typos 'a' and 'an'</title>
<updated>2017-09-02T14:19:06Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-02T14:19:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=459f526119da43efae52307a6165a8ccd5cb2288'/>
<id>urn:sha1:459f526119da43efae52307a6165a8ccd5cb2288</id>
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</content>
</entry>
<entry>
<title>removed misc/scripts/svgs_2_pngs.py</title>
<updated>2017-08-30T19:42:56Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-30T16:32:35Z</published>
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<id>urn:sha1:8610654c5861a0f2508fec8c4f89b1e5323644df</id>
<content type='text'>
 - deprecated because icon conversion now happens in godot itself
</content>
</entry>
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