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<title>godot.git/misc, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-25T13:09:38Z</updated>
<entry>
<title>Revert "Bump to version 3.0.2-devel"</title>
<updated>2018-02-25T13:09:38Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-25T13:09:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb656178978df64ccf53cb06fa0d00c61040138a'/>
<id>urn:sha1:cb656178978df64ccf53cb06fa0d00c61040138a</id>
<content type='text'>
This reverts commit bcbe7a8a6f442153dddc48f879027e49c8ecf5db.

Need to push a fix and retag 3.0.1-stable, sorry.
</content>
</entry>
<entry>
<title>Bump to version 3.0.2-devel</title>
<updated>2018-02-24T19:08:32Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T19:08:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcbe7a8a6f442153dddc48f879027e49c8ecf5db'/>
<id>urn:sha1:bcbe7a8a6f442153dddc48f879027e49c8ecf5db</id>
<content type='text'>
The start of the next patch release. Wooooooooooo
</content>
</entry>
<entry>
<title>Bump version to 3.0.1-stable</title>
<updated>2018-02-24T18:21:52Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T18:21:52Z</published>
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<id>urn:sha1:ae540c2efe2a323839241599dcf1181f6e85166a</id>
<content type='text'>
Thanks everyone for all your amazing work getting our first stable patch
release out for the 3.0 series. I'd particularly like to thank @fales
and @fire for their work on the server platform.

Onwards to 3.0.2!
</content>
</entry>
<entry>
<title>Correct version number for 3.0.1 in the manpage</title>
<updated>2018-02-24T17:37:01Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:37:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17d7084780553d8592c2a61d725400e5da8c7e66'/>
<id>urn:sha1:17d7084780553d8592c2a61d725400e5da8c7e66</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add --quit option to help output and update manpage</title>
<updated>2018-02-24T17:32:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-24T17:22:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad325be5a08ca1a55b2d860df01153b604cb4058'/>
<id>urn:sha1:ad325be5a08ca1a55b2d860df01153b604cb4058</id>
<content type='text'>
(cherry picked from commit 95b8984d5f453f4fc324a9221982abecf3fb4ce9)
</content>
</entry>
<entry>
<title>Dist: Update manpage and macOS version string</title>
<updated>2018-01-25T22:21:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T22:21:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=03d42e9e0d28e028ac2904afbd0ac451b0ad3f06'/>
<id>urn:sha1:03d42e9e0d28e028ac2904afbd0ac451b0ad3f06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix internal Emscripten JS API calls</title>
<updated>2018-01-06T14:53:04Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-06T14:53:04Z</published>
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<id>urn:sha1:cf5b074a95c806c9a49cec98a4e0708dc8fb426f</id>
<content type='text'>
Emscripten 1.37.24 no longer exports these by default
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Improve script to add/fix copyright headers</title>
<updated>2018-01-05T00:22:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T22:50:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb892cd0f123244446e14fe0c1f40981116c4d37'/>
<id>urn:sha1:eb892cd0f123244446e14fe0c1f40981116c4d37</id>
<content type='text'>
- The header now always ends with exactly one empty line
- Comments after the header are no longer removed
- Improved readability with clearer file names and comments
</content>
</entry>
<entry>
<title>Fix broken Info.plist after copyright update</title>
<updated>2018-01-03T16:10:07Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-03T15:47:38Z</published>
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<id>urn:sha1:e3c9a7ed4f0b07a841e51b8bf2e92c370d21e33c</id>
<content type='text'>
Fixes #15293.
+ related misc fixes by @akien-mga.
</content>
</entry>
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