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<title>godot.git/misc, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc?h=3.0-stable</id>
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<updated>2018-01-25T22:21:31Z</updated>
<entry>
<title>Dist: Update manpage and macOS version string</title>
<updated>2018-01-25T22:21:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T22:21:31Z</published>
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<id>urn:sha1:03d42e9e0d28e028ac2904afbd0ac451b0ad3f06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix internal Emscripten JS API calls</title>
<updated>2018-01-06T14:53:04Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-06T14:53:04Z</published>
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<id>urn:sha1:cf5b074a95c806c9a49cec98a4e0708dc8fb426f</id>
<content type='text'>
Emscripten 1.37.24 no longer exports these by default
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Improve script to add/fix copyright headers</title>
<updated>2018-01-05T00:22:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T22:50:32Z</published>
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<id>urn:sha1:eb892cd0f123244446e14fe0c1f40981116c4d37</id>
<content type='text'>
- The header now always ends with exactly one empty line
- Comments after the header are no longer removed
- Improved readability with clearer file names and comments
</content>
</entry>
<entry>
<title>Fix broken Info.plist after copyright update</title>
<updated>2018-01-03T16:10:07Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-03T15:47:38Z</published>
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<id>urn:sha1:e3c9a7ed4f0b07a841e51b8bf2e92c370d21e33c</id>
<content type='text'>
Fixes #15293.
+ related misc fixes by @akien-mga.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply clang-format to Java files</title>
<updated>2017-12-10T00:16:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T00:16:07Z</published>
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<id>urn:sha1:7cb6e6b72375fa384c509651657aeba3f67110be</id>
<content type='text'>
Only those from org/godotengine/godot though, not the thirdparty ones.
</content>
</entry>
<entry>
<title>Style: Update definitions for clang-format 5.0.0</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:34:40Z</published>
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<id>urn:sha1:a8ceb7e3f213216e4fb103a6a8687d007632f788</id>
<content type='text'>
This will be the new standard from now on.
</content>
</entry>
<entry>
<title>Allow configuring iOS export</title>
<updated>2017-11-20T18:16:49Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-02T15:01:43Z</published>
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<id>urn:sha1:8f0f327f0207cbde27bbfba3ac106b9457d7201b</id>
<content type='text'>
 - EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
</content>
</entry>
<entry>
<title>Change HTML5 start-up API</title>
<updated>2017-11-19T14:39:57Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-19T14:30:09Z</published>
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<id>urn:sha1:35adf718cfdb4950177f645b30340d93dc2499bf</id>
<content type='text'>
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
</content>
</entry>
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