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<title>godot.git/misc/scripts, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-03T17:28:07Z</updated>
<entry>
<title>Dist: update script to make Steam icon sets</title>
<updated>2018-06-03T17:28:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-03T17:27:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2acc602f38f336272b2482bd46b7ddf06e5ccb7'/>
<id>urn:sha1:e2acc602f38f336272b2482bd46b7ddf06e5ccb7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly closing all files in Python code</title>
<updated>2018-03-11T13:55:50Z</updated>
<author>
<name>Viktor Ferenczi</name>
</author>
<published>2018-03-10T17:37:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=272ecddb2859e3c184886bc2d142e2e329b8ae83'/>
<id>urn:sha1:272ecddb2859e3c184886bc2d142e2e329b8ae83</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve script to add/fix copyright headers</title>
<updated>2018-01-05T00:22:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T22:50:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb892cd0f123244446e14fe0c1f40981116c4d37'/>
<id>urn:sha1:eb892cd0f123244446e14fe0c1f40981116c4d37</id>
<content type='text'>
- The header now always ends with exactly one empty line
- Comments after the header are no longer removed
- Improved readability with clearer file names and comments
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>removed misc/scripts/svgs_2_pngs.py</title>
<updated>2017-08-30T19:42:56Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-30T16:32:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8610654c5861a0f2508fec8c4f89b1e5323644df'/>
<id>urn:sha1:8610654c5861a0f2508fec8c4f89b1e5323644df</id>
<content type='text'>
 - deprecated because icon conversion now happens in godot itself
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2'/>
<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
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<entry>
<title>Added some missing icons, fixed some ui icons</title>
<updated>2017-07-12T19:11:56Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-07-12T18:38:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12db63df14e78020ad99d044aad5b9d6d64c207c'/>
<id>urn:sha1:12db63df14e78020ad99d044aad5b9d6d64c207c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Add new editor and default theme (WIP)"</title>
<updated>2017-05-02T21:19:15Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-02T21:02:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17e8e343fb900c3b308b3a6cb8611a16b476e71e'/>
<id>urn:sha1:17e8e343fb900c3b308b3a6cb8611a16b476e71e</id>
<content type='text'>
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
</content>
</entry>
<entry>
<title>Rename project file to "project.godot"</title>
<updated>2017-05-01T15:50:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-01T15:44:52Z</published>
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<id>urn:sha1:7ce8342ac5c0e0a302559d3ef561ffd9dc74ff2c</id>
<content type='text'>
Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).

This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).

Closes #6915.
</content>
</entry>
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