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<title>godot.git/misc/scripts, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-30T19:42:56Z</updated>
<entry>
<title>removed misc/scripts/svgs_2_pngs.py</title>
<updated>2017-08-30T19:42:56Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-30T16:32:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8610654c5861a0f2508fec8c4f89b1e5323644df'/>
<id>urn:sha1:8610654c5861a0f2508fec8c4f89b1e5323644df</id>
<content type='text'>
 - deprecated because icon conversion now happens in godot itself
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2'/>
<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
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<entry>
<title>Added some missing icons, fixed some ui icons</title>
<updated>2017-07-12T19:11:56Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-07-12T18:38:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12db63df14e78020ad99d044aad5b9d6d64c207c'/>
<id>urn:sha1:12db63df14e78020ad99d044aad5b9d6d64c207c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Add new editor and default theme (WIP)"</title>
<updated>2017-05-02T21:19:15Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-02T21:02:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17e8e343fb900c3b308b3a6cb8611a16b476e71e'/>
<id>urn:sha1:17e8e343fb900c3b308b3a6cb8611a16b476e71e</id>
<content type='text'>
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
</content>
</entry>
<entry>
<title>Rename project file to "project.godot"</title>
<updated>2017-05-01T15:50:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-01T15:44:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ce8342ac5c0e0a302559d3ef561ffd9dc74ff2c'/>
<id>urn:sha1:7ce8342ac5c0e0a302559d3ef561ffd9dc74ff2c</id>
<content type='text'>
Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).

This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).

Closes #6915.
</content>
</entry>
<entry>
<title>Add new editor and default theme (WIP)</title>
<updated>2017-04-27T06:04:57Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-01-23T04:40:43Z</published>
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<id>urn:sha1:f045efe007cffb87238ee519b7f33d710814ded7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
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</entry>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-02-08T23:08:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b87a232668d9f9f3b32c2fceb60bc5f6ef46df22'/>
<id>urn:sha1:b87a232668d9f9f3b32c2fceb60bc5f6ef46df22</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
</content>
</entry>
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