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<title>godot.git/misc/dist, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-23T22:15:55Z</updated>
<entry>
<title>Remove the old AppImage structure</title>
<updated>2018-06-23T22:15:55Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-06-23T22:15:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c08c4fe84f15cfae26ffdd3d056c8cd7af2413e'/>
<id>urn:sha1:8c08c4fe84f15cfae26ffdd3d056c8cd7af2413e</id>
<content type='text'>
These files did not serve a real purpose since `icon.png` can be used
as the AppImage icon, and a .desktop file can be found at
`misc/dist/linux/godot.desktop` with the same contents.
</content>
</entry>
<entry>
<title>Merge pull request #18770 from eska014/cmdline</title>
<updated>2018-05-11T12:20:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-11T12:20:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eaa6613f0683bfc29767e9c4abc9f5b1435b5577'/>
<id>urn:sha1:eaa6613f0683bfc29767e9c4abc9f5b1435b5577</id>
<content type='text'>
Command line fixes</content>
</entry>
<entry>
<title>Fix help/man for --export and --export-debug</title>
<updated>2018-05-10T20:08:21Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-10T18:23:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4c7270cc7108e514b596dd7f4aac53810f0186d'/>
<id>urn:sha1:c4c7270cc7108e514b596dd7f4aac53810f0186d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #18765 from eska014/enginejs-extalt</title>
<updated>2018-05-10T19:57:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-10T19:57:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a415efa4b749da90c86db5ac4664491e2ee125dd'/>
<id>urn:sha1:a415efa4b749da90c86db5ac4664491e2ee125dd</id>
<content type='text'>
Facilitate using non-default filename extensions in HTML5 platform</content>
</entry>
<entry>
<title>Accept non-default main packs in engine.js startGame()</title>
<updated>2018-05-10T13:08:19Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-10T11:43:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=96f907c023b687206df6233be383d724e2810088'/>
<id>urn:sha1:96f907c023b687206df6233be383d724e2810088</id>
<content type='text'>
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
</content>
</entry>
<entry>
<title>Fix keyboard focus lock-out with HTML5 canvas in iframe</title>
<updated>2018-05-10T00:42:47Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-09T13:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9080e96bc81328e658a03e2cd248c06ddbf9f2ec'/>
<id>urn:sha1:9080e96bc81328e658a03e2cd248c06ddbf9f2ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>iPhone X support and iOS-related fixes</title>
<updated>2018-04-11T07:53:24Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-04-10T10:35:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d9a3a9b1c9ef7db26e53c8aeaab731992cffd6e'/>
<id>urn:sha1:1d9a3a9b1c9ef7db26e53c8aeaab731992cffd6e</id>
<content type='text'>
Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.

This commit:

- Adds OS::get_window_safe_area method that returns unobscured area of
  the window, where interactive controls should be rendered.

- Reorganizes how launch screens are exported - the previous way was
  incorrect and modern iPhones did not pick up the correct screens and
  because of that used a non-native resolution to render the game.

- Adds launch screen options for iPhone X.

- Makes launch screens optional in the export template. If not
  specified, a white screen will be used.

- Adds App Store icon (1024x1024) export option as it now has to be
  bundled with the app instead of being provided in iTunes Connect.

- Fixes crash when launching games in iOS Simulator. It happened because
  controllerWasConnected callback came before the engine was
  initialized. Now in such case the controllers will be queued up and
  registered after initialization is done.

- Fixes issue with the virtual keyboard where for some reason
  autocorrection panel would intersect with the keyboard itself and not
  allow you to use the top row of the keyboard. This is fixed by
  disabling autocorrection altogether.

Closes #17358. Fixes #17428. Fixes #17331.
</content>
</entry>
<entry>
<title>Added the "GLES2" option for the video-driver in the terminal help.</title>
<updated>2018-03-26T02:23:53Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-03-26T02:23:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea97e2d0eb381aa5d441d24d6975bbb935fa12de'/>
<id>urn:sha1:ea97e2d0eb381aa5d441d24d6975bbb935fa12de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #17666 from akien-mga/editor-fps-verbose</title>
<updated>2018-03-21T16:40:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-21T16:40:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87290ba4cd10b4e42c41ad5916974093a5369aca'/>
<id>urn:sha1:87290ba4cd10b4e42c41ad5916974093a5369aca</id>
<content type='text'>
Add --print-fps option to output FPS to stdout</content>
</entry>
<entry>
<title>s/2017/2018/g for gles2, websocket, linux appdata</title>
<updated>2018-03-21T09:07:51Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-03-21T09:07:51Z</published>
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<id>urn:sha1:ff070de986d1840736d4e756e55f8011ece82eeb</id>
<content type='text'>
</content>
</entry>
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