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<title>godot.git/misc/dist, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist?h=3.0-stable'/>
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<updated>2018-01-25T22:21:31Z</updated>
<entry>
<title>Dist: Update manpage and macOS version string</title>
<updated>2018-01-25T22:21:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T22:21:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=03d42e9e0d28e028ac2904afbd0ac451b0ad3f06'/>
<id>urn:sha1:03d42e9e0d28e028ac2904afbd0ac451b0ad3f06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix internal Emscripten JS API calls</title>
<updated>2018-01-06T14:53:04Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-06T14:53:04Z</published>
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<id>urn:sha1:cf5b074a95c806c9a49cec98a4e0708dc8fb426f</id>
<content type='text'>
Emscripten 1.37.24 no longer exports these by default
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix broken Info.plist after copyright update</title>
<updated>2018-01-03T16:10:07Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-03T15:47:38Z</published>
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<id>urn:sha1:e3c9a7ed4f0b07a841e51b8bf2e92c370d21e33c</id>
<content type='text'>
Fixes #15293.
+ related misc fixes by @akien-mga.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Allow configuring iOS export</title>
<updated>2017-11-20T18:16:49Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-02T15:01:43Z</published>
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<id>urn:sha1:8f0f327f0207cbde27bbfba3ac106b9457d7201b</id>
<content type='text'>
 - EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
</content>
</entry>
<entry>
<title>Change HTML5 start-up API</title>
<updated>2017-11-19T14:39:57Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-19T14:30:09Z</published>
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<id>urn:sha1:35adf718cfdb4950177f645b30340d93dc2499bf</id>
<content type='text'>
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
</content>
</entry>
<entry>
<title>Remove asm.js support from HTML5 platform</title>
<updated>2017-11-18T04:52:14Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-18T04:50:26Z</published>
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<id>urn:sha1:ddf21ca016c611bf4b88d6e96bae0c65faeb6618</id>
<content type='text'>
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
</content>
</entry>
<entry>
<title>Convert DOS line endings to Unix line endings</title>
<updated>2017-11-05T10:37:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-05T10:37:59Z</published>
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<id>urn:sha1:5bc2cf257b46b7ba52c95e43c9b0f91f6e06998e</id>
<content type='text'>
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
</content>
</entry>
<entry>
<title>Sign iOS dylibs before packaging</title>
<updated>2017-10-16T03:35:58Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-16T03:30:14Z</published>
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<id>urn:sha1:011d997840a95a45294ce44036bf3aee7642285c</id>
<content type='text'>
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
</content>
</entry>
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