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<title>godot.git/misc/dist, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bump version to 2.1.4-beta</title>
<updated>2017-06-17T12:05:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-17T12:05:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eeb1d94dc91e8ee13106bf05243565657554b82c'/>
<id>urn:sha1:eeb1d94dc91e8ee13106bf05243565657554b82c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix cherry-picking issues caused by code updates</title>
<updated>2017-06-07T15:59:42Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-07T15:54:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2f8a365f290c17b96cd517afa8f327372c29110'/>
<id>urn:sha1:b2f8a365f290c17b96cd517afa8f327372c29110</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Release 2.1.3-stable</title>
<updated>2017-04-10T21:44:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T21:44:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8df5b7151f9682e851b6c1c9ff1e13a32190b532'/>
<id>urn:sha1:8df5b7151f9682e851b6c1c9ff1e13a32190b532</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove redundant subfolder in iOS template</title>
<updated>2017-03-26T20:04:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-26T20:03:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=62d8f9672039b2ee46a1eb7d0171ee8c21aa78a4'/>
<id>urn:sha1:62d8f9672039b2ee46a1eb7d0171ee8c21aa78a4</id>
<content type='text'>
(cherry picked from commit 1a0d1bb18dc392ffdeef43451b8190f79b02d424)
</content>
</entry>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-03-18T22:29:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e5246e31265970c996f1beb913d449730cede7b'/>
<id>urn:sha1:6e5246e31265970c996f1beb913d449730cede7b</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.

(cherry picked from commit b87a232668d9f9f3b32c2fceb60bc5f6ef46df22)
</content>
</entry>
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