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<title>godot.git/misc/dist/linux, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-10T20:08:21Z</updated>
<entry>
<title>Fix help/man for --export and --export-debug</title>
<updated>2018-05-10T20:08:21Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-10T18:23:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4c7270cc7108e514b596dd7f4aac53810f0186d'/>
<id>urn:sha1:c4c7270cc7108e514b596dd7f4aac53810f0186d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added the "GLES2" option for the video-driver in the terminal help.</title>
<updated>2018-03-26T02:23:53Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-03-26T02:23:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea97e2d0eb381aa5d441d24d6975bbb935fa12de'/>
<id>urn:sha1:ea97e2d0eb381aa5d441d24d6975bbb935fa12de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #17666 from akien-mga/editor-fps-verbose</title>
<updated>2018-03-21T16:40:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-21T16:40:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87290ba4cd10b4e42c41ad5916974093a5369aca'/>
<id>urn:sha1:87290ba4cd10b4e42c41ad5916974093a5369aca</id>
<content type='text'>
Add --print-fps option to output FPS to stdout</content>
</entry>
<entry>
<title>s/2017/2018/g for gles2, websocket, linux appdata</title>
<updated>2018-03-21T09:07:51Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-03-21T09:07:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff070de986d1840736d4e756e55f8011ece82eeb'/>
<id>urn:sha1:ff070de986d1840736d4e756e55f8011ece82eeb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add --print-fps option to output FPS to stdout</title>
<updated>2018-03-21T08:08:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-21T07:46:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10fa69285cc97bdb3cc0b842bd53edad34509b08'/>
<id>urn:sha1:10fa69285cc97bdb3cc0b842bd53edad34509b08</id>
<content type='text'>
Works both for the editor and games.

Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
</content>
</entry>
<entry>
<title>Dist: Fix Linux desktop file launch argument</title>
<updated>2018-03-14T11:05:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-14T11:05:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a55e2f2dac040246d780e55d27c0ca22c3eb179f'/>
<id>urn:sha1:a55e2f2dac040246d780e55d27c0ca22c3eb179f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add --quit option to help output and update manpage</title>
<updated>2018-02-24T17:22:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-24T17:22:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95b8984d5f453f4fc324a9221982abecf3fb4ce9'/>
<id>urn:sha1:95b8984d5f453f4fc324a9221982abecf3fb4ce9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dist: Update manpage and macOS version string</title>
<updated>2018-01-25T22:21:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T22:21:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=03d42e9e0d28e028ac2904afbd0ac451b0ad3f06'/>
<id>urn:sha1:03d42e9e0d28e028ac2904afbd0ac451b0ad3f06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dist: Fix typos in manpage</title>
<updated>2017-09-24T17:40:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T17:40:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cebcba902206dd8dec653f4a164f6d6542315683'/>
<id>urn:sha1:cebcba902206dd8dec653f4a164f6d6542315683</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Dist: Use HTTPS for screenshot link in AppData file</title>
<updated>2017-09-24T17:38:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T17:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b57fa8f19b9d6dbc5286a7783c8fa9024bf81643'/>
<id>urn:sha1:b57fa8f19b9d6dbc5286a7783c8fa9024bf81643</id>
<content type='text'>
[ci skip]
</content>
</entry>
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