<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/misc/dist/linux, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist/linux?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist/linux?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-29T12:44:43Z</updated>
<entry>
<title>Add --print-fps option to output FPS to stdout</title>
<updated>2018-04-29T12:44:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-21T07:46:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e317ab9abe29e4c6a563e7ee057dc73084a93460'/>
<id>urn:sha1:e317ab9abe29e4c6a563e7ee057dc73084a93460</id>
<content type='text'>
Works both for the editor and games.

Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.

(cherry picked from commit 10fa69285cc97bdb3cc0b842bd53edad34509b08)
</content>
</entry>
<entry>
<title>Dist: Fix Linux desktop file launch argument</title>
<updated>2018-03-14T11:06:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-14T11:05:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=593e616a482eccd5f6772b4df9430ff0d7305a50'/>
<id>urn:sha1:593e616a482eccd5f6772b4df9430ff0d7305a50</id>
<content type='text'>
(cherry picked from commit a55e2f2dac040246d780e55d27c0ca22c3eb179f)
</content>
</entry>
<entry>
<title>Bump to version 3.0.2-devel</title>
<updated>2018-02-26T19:36:43Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-26T19:36:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e499b9b4b6676e31d2cb6f19d38e217a4fd905f3'/>
<id>urn:sha1:e499b9b4b6676e31d2cb6f19d38e217a4fd905f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Bump to version 3.0.2-devel"</title>
<updated>2018-02-25T13:09:38Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-25T13:09:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb656178978df64ccf53cb06fa0d00c61040138a'/>
<id>urn:sha1:cb656178978df64ccf53cb06fa0d00c61040138a</id>
<content type='text'>
This reverts commit bcbe7a8a6f442153dddc48f879027e49c8ecf5db.

Need to push a fix and retag 3.0.1-stable, sorry.
</content>
</entry>
<entry>
<title>Bump to version 3.0.2-devel</title>
<updated>2018-02-24T19:08:32Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T19:08:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcbe7a8a6f442153dddc48f879027e49c8ecf5db'/>
<id>urn:sha1:bcbe7a8a6f442153dddc48f879027e49c8ecf5db</id>
<content type='text'>
The start of the next patch release. Wooooooooooo
</content>
</entry>
<entry>
<title>Correct version number for 3.0.1 in the manpage</title>
<updated>2018-02-24T17:37:01Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:37:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17d7084780553d8592c2a61d725400e5da8c7e66'/>
<id>urn:sha1:17d7084780553d8592c2a61d725400e5da8c7e66</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add --quit option to help output and update manpage</title>
<updated>2018-02-24T17:32:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-24T17:22:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad325be5a08ca1a55b2d860df01153b604cb4058'/>
<id>urn:sha1:ad325be5a08ca1a55b2d860df01153b604cb4058</id>
<content type='text'>
(cherry picked from commit 95b8984d5f453f4fc324a9221982abecf3fb4ce9)
</content>
</entry>
<entry>
<title>Dist: Update manpage and macOS version string</title>
<updated>2018-01-25T22:21:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T22:21:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=03d42e9e0d28e028ac2904afbd0ac451b0ad3f06'/>
<id>urn:sha1:03d42e9e0d28e028ac2904afbd0ac451b0ad3f06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dist: Fix typos in manpage</title>
<updated>2017-09-24T17:40:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T17:40:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cebcba902206dd8dec653f4a164f6d6542315683'/>
<id>urn:sha1:cebcba902206dd8dec653f4a164f6d6542315683</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Dist: Use HTTPS for screenshot link in AppData file</title>
<updated>2017-09-24T17:38:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-24T17:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b57fa8f19b9d6dbc5286a7783c8fa9024bf81643'/>
<id>urn:sha1:b57fa8f19b9d6dbc5286a7783c8fa9024bf81643</id>
<content type='text'>
[ci skip]
</content>
</entry>
</feed>
