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<title>godot.git/misc/dist/ios_xcode/godot_ios.xcodeproj, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist/ios_xcode/godot_ios.xcodeproj?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist/ios_xcode/godot_ios.xcodeproj?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-11-20T18:16:49Z</updated>
<entry>
<title>Allow configuring iOS export</title>
<updated>2017-11-20T18:16:49Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-02T15:01:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f0f327f0207cbde27bbfba3ac106b9457d7201b'/>
<id>urn:sha1:8f0f327f0207cbde27bbfba3ac106b9457d7201b</id>
<content type='text'>
 - EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
</content>
</entry>
<entry>
<title>Sign iOS dylibs before packaging</title>
<updated>2017-10-16T03:35:58Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-16T03:30:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=011d997840a95a45294ce44036bf3aee7642285c'/>
<id>urn:sha1:011d997840a95a45294ce44036bf3aee7642285c</id>
<content type='text'>
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
</content>
</entry>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5b3b24c22186f50b3e57fc162ef9790f288c704'/>
<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
<entry>
<title>Remove redundant subfolder in iOS template</title>
<updated>2017-03-26T20:03:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-26T20:03:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a0d1bb18dc392ffdeef43451b8190f79b02d424'/>
<id>urn:sha1:1a0d1bb18dc392ffdeef43451b8190f79b02d424</id>
<content type='text'>
</content>
</entry>
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