<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-16T03:35:58Z</updated>
<entry>
<title>Sign iOS dylibs before packaging</title>
<updated>2017-10-16T03:35:58Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-16T03:30:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=011d997840a95a45294ce44036bf3aee7642285c'/>
<id>urn:sha1:011d997840a95a45294ce44036bf3aee7642285c</id>
<content type='text'>
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
</content>
</entry>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5b3b24c22186f50b3e57fc162ef9790f288c704'/>
<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
</feed>
