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<title>godot.git/misc/dist/ios_xcode/godot.iphone.debug.arm, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist/ios_xcode/godot.iphone.debug.arm?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist/ios_xcode/godot.iphone.debug.arm?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T17:18:08Z</updated>
<entry>
<title>Enhance iOS export</title>
<updated>2017-09-25T17:18:08Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-04T13:10:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5b3b24c22186f50b3e57fc162ef9790f288c704'/>
<id>urn:sha1:f5b3b24c22186f50b3e57fc162ef9790f288c704</id>
<content type='text'>
 - The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
</content>
</entry>
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